Game Balance: Mining Drills + Spiders
Less Tax Collection
Tax collection has been reduced from daily to every 3 days, and the amount increases by 100 every 3 days as well instead of daily.
Raid count
On day 4, once chemist spawns, it used to be that it'll spawn 8 guards + 1 chemist. This proved to be a little much. It has been reduced to just 4 guards + 1 chemist, and increases guard count by 2 on subsequent days
Spiders dont like Mining Drills
It used to be that spiders would spawn if room is dirty. This is no longer the case. Instead, they'll spawn on rooms where there are mining drills, but only if a colony owns more than 6 drills. The mining drills make enough noise to disturb the spiders living underground, causing them to unborrow and attack your base in certain days.
Mining Drill Placement
To prevent mining drill spam, you're only allowed to place them above asteroid grounds
Bug Fixes
- Fix inventory disappearing when using right-click to move them
- Fix bioraptor spawning in middle of base
- Fix mobs attempting to chase players on space when in floors
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Junon.io
Space Colony Survival
Status | In development |
Author | simpleyuji |
Genre | Survival |
Tags | Co-op, Multiplayer, Sandbox, Space, Tower Defense |
Languages | English |
More posts
- Meteor Shower + Sandbox + Field of ViewOct 12, 2020
- PvP is finally hereJul 22, 2020
- Slaves + Chest PermissionsJun 14, 2020
- Vending Machine + ATMApr 21, 2020
- Sealed Doors + Colony PreviewMar 28, 2020
- Visiting Colonies in-gameMar 20, 2020
- Assault Rifle + Raids Movement on SpaceFeb 27, 2020
- Signs + Web TrapFeb 15, 2020
- Rail TransportationJan 29, 2020
- Stimpack + Blood PackJan 14, 2020
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