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Could you possibly add cleaning robots? With the spiders being attracted to dirt, you would have to constantly mop/clean to keep the spiders out, and you wouldn't get as much work done. Keep up the great work!

Yes. It'll be added. I might also tweak the dirt generation such that its occurs less frequently. 

Awesome, thanks!

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Suggestions:

Shipyard:

A  6x7 block.

It has a large crane with some emptiness int he middile.

Purpose:

Modify and create ships!


Ship:

A modifiable spaceship that can transport resaources, mine and destroy!

Costs: 40 Steel, 1 Engine, 30 Gears, 20 Titanium, Rocket engine.

Also adds ship parts

NEw resources:

Steel

Gear

Engine

Leather

Titanium

Ship parts(gun, miner dril, etc.)

Conveyor belt

BEHOLLLDDD adds ability to transport resources through bases

1x1 costs: 1 iron bar, 1 gear

Conveyor junction

Grants ability to make T juntions and intersections.

space:1x1 costs 10 iron bars, 5 gears

Conveyor unloader/loader

Grants ability to load and unload resources.

space:

2x1

Costs: 20 iron bars, 10 gears

Turret:

Uses explosive/50 cal ammo

Damage: 20

Damage(explosive):40

Costs:40 steel, 5 gears, 1 conveyor

Has ability to receive ammo from belt

Can also be placed on a ship.

Needs power.

Teleporter:

The most advanced form of transport.

Cannot transport cargo.

Moves people from base to base

Needs power

Space: 4x4

Costs 60 steel, 5 wires, 5 computer chips, 10 Titanium

Nuclear power plant

Needs uranium(trader/mine-able but rare)

Space: 10x10

Side-affects: high radiation.

Costs: 100 steel, 50 iron bars, 5 liquid pipes.

Needs water and uranium

Uranium can be supplied via conveyor belt. 

Interior conveyor belt.

A small conveyor belt that can be placed inside a wall.

Note: reduces wall HP

Costs: 1 gear.

Ammo factory

Creates special ammo, like uranium and SHE(super high explosive)

An ammo printer can be hooked to it to make a Ammo plant.This gives the ability to create 50 cal, Uranium, SHE, HE, AP, and bullets.

Costs: 30 Copper bars, 30 iron bars, 50 steel, 5 gears, 5 computer chips.

Needs electricity.

Space:5x5

Crafting screen update:

New tab: Heavy Weapons

New Tab:resarch(i'll get to that)

NEw Tab:Melee weapons(All melee will go there)

New Tab: turrets

NEw Tab: Guns

Removed tap: Weapons

Minigun:

A heavy weapon designed for Soviets.(not actual shop desc)

Damage: 20 per shot

Firerate: SUPA DUPA FAST BOI

Costs: 20 iron bars, 5 wires, 10 bullets.

Shoots normal bullets.

Found in Heavy weapons tab.

BFG-50:

Heavy sniper rifle.

Damage: 100

Firerate: Very very slow.

Costs: 20 steel, 20 copper, 5 glass.

Note: doesn't have usable scope.

Shoots 50 cal rounds.

Found in Heavy weapons tab.

Heavy Flamethrower:

Buffed up version of a flamethrower.

Damage:40, also adds 10 fire damage.

Costs: 60 copper

Needs oil.

Found in hevay weapons tab.

SMG

A simple automatic rifle.

Damage: 10

Firerate: fast

Shoots normal bullets

Costs: 30 iron bars, 10 copper

Found in Guns tab.

Vehicle depot:

A 6x8 building that can produce and repair land vehicles.

Costs: 10 computer chips, 50 iron bars, 10 steel, 20 copper bars.

Needs electricity, optional resource conveyor.

Car:

Small vehicle.

Costs: 1 computer chip, 10 steel, 1 engine.

Cannot cross space.

Needs oil to function.

Vehicle bay:

Ship part

Can be used to transport trucks, mining drills, and cars.

Costs 20 iron floors, 10 steel.

Mining drill:

A slow drill, can mine a 3 block wide space, limited resource storage.

Costs: 30 steel, 2 drills, 2 cargo containers, 5 oil pipes.

Requires oil to function.

Truck:

A medium sized hover vehicle for resource transport.

Can cross space.

Costs: Hover engine, 8 hover wheels, 1 cargo container.

Limited resource space(50 slots.)

Cargo depot:

Produces advanced storages.

Produces: Cargo Container, Medium container, Mining drill storage container(upgrade).

Costs: 5 gears, 10 copper, 30 steel.

Auto Factory:

Produces vehicle parts

Produces: Engine, Hover engine, Rocket engine.

Costs: 20 computer chips, 30 steel, 10 copper.

Containers:

Cargo Container: 30 steel

Medium container: 20 iron bars

Mining Drill storage container(upgrade): 40 Steel, 10 iron bars.

New blocks:

Titanium wall:

1 titanium.

Titanium floor:

1 Titanium

Catwalk:

1 steel

Steel wall and steel floor:

1 steel

Mega solar panel:

10 glass, 5 wires, 20 steel.

1x4

That is a lot of suggestions simpeyu11

lol

some  of them may need to be nerfed lol

Thanks for the suggestions :) I like some of them (i.e converyors, uranium, explosives, shipyard, etc). Will have to prioritize though. I will eventually pick some of them and put it on the roadmap

Thanks

By the way, how long did it take to read? 

;)

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I can't do anything on the Junon.io website, it wont let me connect, however, on itch.io, it is working just fine, no problems. Is this just a bug, and/or is it happening to other people

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Thats odd. If you open chrome console (Ctrl + Shift + J on windows), do you see any errors?

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Firstly, sorry for replying so late, secondly,  it's working now.

(+1)

Awesome game! I'm fine without raids, but I'm on day 14 and I haven't had any raids yet, which I find kinda bizarre. I'll let you know if anything changes and I and up having a raid.

(+1)

Also, there's a glitch where floor isn't made of floor, meaning entire sections of the floor lose function as floor, causing oxygen leaks. They still appear to be made of floor, so it's hard to find the exact source of sudden suffocation. Once again, awesome game!

Firstly, I noticed the raids too, it may just be a bug with spawning because of the newest entity, the trader (just a thought).

Secondly, I've had the floor do that to me too. Just refresh and load back into the world, that normally works for me when it happens.

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how do i turn things?

pressing "R" would rotate the placement of a building before its placed. 

how do u type

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how do you place the auto mining drill

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how do u get rid of dead bodys or do i need to drag em cuz i bout to get questioned if i dont get rid of them


sign by-guy thats bout to get arrested 

burn them with lighter or flamethrower

Awesome game! Just wondering - what does it take for the trader to spawn? I have the trading table placed, I just don't know if it takes anything else

thats odd. trading table should be sufficient. maybe its path is blocked by door (i'll make traders able to open doors in next update). you should've gotten a message "A trader has arrived" as well.

Ok, thanks!

how to i get copper bar or iron bar

you mine them from asteroids using your survival tool (via left click). Or you could just place a mining drill somewhere.

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Uh, did anyone else notice the wood flooring? How are we supposed to get wood? Am I missing items or is wood not in game yet?

(+1)

Hey sorry its not in-game yet. I'm currently reworking how maps work (people who have their own independent saveable maps which they can set to public/private), but i'll work on the wood-floors soon. The plan is to make wood purchasable from traders who visit your colony. 

IDK WHAT THE F*** YOU DID but please FIX THE RAID SPAWN AREA BECAUSE I MADE 9 SOLAR PANELS I WAS GOING TO HOOK IT UP TO A TURENT AND THE SPAWNED ON THE GOD DAMN SOLAR PANELS AND TURNED OFF THE TURENT please please please PLEASE FIX.

Hey sorry, been busy working on some server infrastructure changes. Now that its done, i'll try to see if I can reproduce this problem, and hopefully provide a fix

Raid spawning has been fixed btw. I'll prioritize choosing structures inside enclosed rooms and would path to it from afar. 

Any way to actually save your progress? I got fairly far last night but someone jumped on my computer and closed the tab the game was open in.

how do you invite your friends?

You can form a party/colony on the party menu (keyboard shortcut is 'P'). Once created, you should see an invite link that you can share with your friends

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Just a suggestion, but could drinking cola give you the bottle back? I've been trying to set up a massive production, and that's been holding me back.

I'm not sure I understand what you mean by "setting up a massive production" (what are you trying to produce?) and in what way is "cola not giving bottle/can back" preventing you from setting up the 'massive production'

I've been trying to, once I'm happy with my base setup, farm massive amounts of fiber to stockpile massive amounts of cola. This entire process, once set up, requires no new resources to be gathered, so long as the bottles/cans were returned. I have a zero-mining setup otherwise; oil for my flamethrower, water for my air, potatoes for my food, simple.

But if cola doesn't return the bottle/can, it hinders my ability to create hundreds of colas, and never sleep again (don't ask why this is my goal in the game, it just is).

Alright. I see your point now. I'll consider this, and perhaps it would make sense to allow selling of used cans/bottles as well. 

Very interesting game, I did like the art style but maybe some music to create a more immersive atmosphere? Over all it was fun and I didn't even realize there were missions since I was just exploring everything :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

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This games needs more indication of where are you and who is around you.

I use escape pod "to create a colony". But when map is loaded, I see structures at that colony. So it means that it is not mine. Also there is a timer at top right corner - DAY 1 HOUR 4. So structures was created at day -1, -2? When I click "P" games tells me that I need to create colony. I have created it already. Or not? Also DAY 1 means that there are no other players at "my" map? Or my DAY 1 means DAY 123 for them? Etc. etc. etc.

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Those are very valid points. Right now, there's only a single map and its overcrowded with structures already. I'll be adding support for multiple maps soon so that new players can have fresh start in unoccupied areas. 

The timer "Day 1" means how long you're currently alive for as opposed to the map. The party menu is mean for teaming up with people, but I can see how its currently confusing. I'll think more about how to make it more intuitive.  

when i start the game throught the itch app it opens the game with a title but only shows a white screen? should i have not downloaded it from itch?

thats odd. i just downloaded the itch app, and i was able to install/launch/play the game. If it's still happening, maybe try pressing `Shift+F12`, go to "Console" tab and see if there are any errors in there.

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People are joining with names like "P*dophile". can there at least be a filter?

Deleted 5 years ago

yes there will be soon kuroro told me this

Show post...

Oh, um, okay. *sweats*

a basic profanity filter has now been added

Hey, can we get a version that works on mobile? I play on mobile, and cannot play this. It looks very interesting, and has a good concept.

(+1)

It's planned for the future. Mobile web (i.e safari, android chrome) will be supported first. Then native mobile would come later. 

Thank you! I’m exited to start playing!

Bro, you gotta tell us how to save the game. Or at least tell us how to get back to our game!!!

(+2)

World saving is on my next todo list. I'll keep you posted

could you fix the ventilator? it places unusable ones when you pull it out and refuses to place.

(+1)

There should be a offline version that you could download

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Devs you should add an option to make a private colony where people can join only by invites

Absolutely this, i know the dev is going for a .io browser thing but honestly id love to play this in a more closed setting

Hey. Its definitely being worked on. I agree that its useful to have private colonies :) 

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